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1
Intro and series discussion
2
Viewing specific commits
3
Shader system and Vulkan
4
Uniform buffers
5
Additional GLSL changes
6
SPIR-V
7
The new shader pipeline
8
Code overview
9
Next time and Outro
Description:
Explore the intricacies of SPIR-V and the new shader system in this comprehensive 52-minute video from The Cherno's Game Engine series. Delve into topics such as viewing specific commits, shader systems in Vulkan, uniform buffers, and GLSL changes. Gain insights into SPIR-V and the new shader pipeline, followed by an in-depth code overview. Learn about the latest developments in game engine technology and prepare for future advancements in the field.

SPIR-V and the New Shader System - Game Engine Series

The Cherno
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