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1
Three Main types of PBR Workflows
2
Going to the Sketchfab Site
3
How to Convert DAE to OBJ in Blender
4
Working on the Beetle Metallic/Roughtness workflow
5
Working on the M8 Metallic/Glossiness workflow
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Dealing with the Glossiness Map
7
Working on the Car Specular/Glossiness workflow
8
Working on Flamethrower Spec/Gloss variation
Description:
Learn about three Physically Based Rendering (PBR) workflows used in Sketchfab and how to adapt them to the metallic/roughness workflow for compatibility with iClone 7. Explore the process of converting DAE files to OBJ format using Blender, and dive into practical examples including a beetle (metallic/roughness), an M8 (metallic/glossiness), a car (specular/glossiness), and a flamethrower (spec/gloss variation). Gain hands-on experience in handling different PBR maps and textures to achieve optimal results in iClone 7's rendering system.

Three PBR Workflows for Sketchfab in iClone 7 - Tutorial

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