10. Create an Idle Animation using linked animations
13
11. Combat stance
14
12. Create attack animation
15
13. Add attack animation to your character
16
14. Add sword to character
17
15. Sphere trace to get hits from the sword
18
16. Custom number of collision points on the sword
19
17. Do damage to hitted actors
20
18. Activating and deactivating the weapon based on the animations
21
19. Create a base enemy class
22
20. Add health to the characters in a modular way
23
21. Enemy damage and death state
24
22. Solve bug where the sword does damage to the character that holds it
25
23. Change enemy mesh and create its animation blueprint
26
24. Create AI Controller for the enemy
27
25. Follow rutine with behavior trees
28
26. Enemy follow and attack with behavior tree tasks
29
27. Enemy waits for attack to finish to continue its other tasks
30
28. Fixing the enemy death that didnt trigger and adding a physics asset to it
31
29. Determine how and when the enemy is going to attack the player
32
30. Implement enemy range check and line of sight
33
31. Aborting behaviors through decorators
34
32. Enemy goes to the last known player location after losing sight of it
35
33. Enemies patrol behavior
36
34. Make the enemies do damage
37
35. Enemies can only damage the player
38
36. Player Death Screen
39
37. Implement Player health bar
40
38. Polish player camera and sword
41
39. Animate the Ranged Attack in engine
42
40. Add the left hand attack to the player animation blueprint
43
41. Layer animations to handle attacking with the left and right hand
44
42. Create projectile blueprint
45
43. Attack enemies with the projectiles
46
44. Make enemies search the location where they where damaged
Description:
Embark on a comprehensive 12-hour video course to master game development from scratch using Unreal Engine 5. Begin by setting up your project and importing assets, then progress through essential game mechanics like win conditions, interaction systems, and combat states. Dive deep into character animation, creating custom attack sequences and implementing a modular health system. Explore enemy AI development using behavior trees, including patrol routines and combat logic. Learn to craft engaging player experiences with features such as death screens and health bars. Enhance gameplay by adding ranged attacks, projectile systems, and advanced enemy behaviors. By the end of this course, gain the skills to create a fully functional first-person action game in Unreal Engine 5.
Create a Game from Scratch in Unreal Engine 5 - Full Course Part 1