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on
1
- Starting soon
2
- Introductions
3
- Recapping Scope Check
4
- Client Hosted Server Overview
5
- The Grand Plan to Convert to Multiplayer
6
- Today's Plan
7
- Laying the Foundation Using Buttons!
8
- Adding with Live Coding
9
- Testing On-Server Movement
10
- Chatting with the Community
11
- Back to the Action
12
- Learning Resources
13
- Assigning the Team Homework
14
- Outro
Description:
Explore the process of converting a game project to multiplayer in this first episode of a weekly series by Unity. Follow along as Thomas Winkley, Kirk Musngi, Esteban Maldonado, and host Jackson Stevens tackle the challenge of adding multiplayer functionality to their game in just four weeks. Learn about client-hosted server architecture, the team's grand plan for conversion, and watch live coding sessions as they lay the foundation for multiplayer gameplay. Gain insights into on-server movement testing, community interactions, and valuable learning resources. By the end of this 1 hour and 32 minute video, understand the initial steps and challenges involved in transforming a single-player game into a multiplayer experience.

Adding Multiplayer to a Game in Four Weeks - Net Check Part 1

Unity
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