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1
Intro
2
What’s involved in scaling really big
3
Apps vs games
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Straddling multiple messaging platforms
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Keeping up with fast growth
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Customer data streams in apps vs game
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How scaling up a game differs from an app
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What is the lifecycle of a game
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Mitigating the slowdown of growth
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Tolerance for zero downtime
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Web-based apps and games
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Multiple binaries
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Adding capacity
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Patterns of growth and induced demand
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Serverless
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Microservices
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Engineering Ethos
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Curiosity
Description:
Dive into a comprehensive three-way conversation exploring the intricacies of scaling game technology and engineering teams. Learn from industry experts Keith Adams, former Chief Architect at Slack, Ali El Rhermoul, CTO at Beamable, and Jon Radoff as they discuss engineering philosophies, emerging technologies like serverless and microservices for live games, team dynamics, agile methodologies, achieving product-market fit, and fostering curiosity and success within engineering teams. Gain insights into the challenges of scaling applications versus games, managing rapid growth, handling customer data streams, and implementing zero-downtime strategies. Explore topics such as web-based gaming, multiple binaries, capacity planning, growth patterns, and the engineering ethos required for building successful products in the metaverse industry.

Scaling Game Technology and Engineering Teams - Challenges and Solutions

Building the Metaverse
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