Introduction: "Ten Million AIs in the Virtual World"
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What is a Virtual Being?
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Communities of AI Beings
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Lucy and Code Miko playing together
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NPCs with virtual lives; Ultima series
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Immersive Simulation & Theater
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Can Gamers Build Virtual Beings?
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Playing Games with Virtual Beings
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From Conversations to Actions
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Virtual Beings as Independent Creators
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Sentient AI Beings
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Virtual Beings that Learn About You
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Behaviors, not Conversations
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Culture DAO
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In-Game Generative AI
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Local vs. Cloud Compute AI
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Birth of a New Art Form
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The Holodeck
Description:
Explore the concept of virtual beings and simulated worlds in this 41-minute conversation with Edward Saatchi, CEO of Fable Simulation. Delve into the vision of digital characters that not only converse but also act within virtual environments, forming communities and creating new art forms. Discover the potential of agent AIs, the shift from conversational to action-oriented characters, and their integration into live games and immersive experiences. Learn about the inspiration drawn from science fiction, such as the Culture series and Star Trek's Holodeck. Gain insights into topics like AI communities, NPCs with virtual lives, immersive simulation, gamers building virtual beings, AI as independent creators, sentient AI, and the birth of new art forms resulting from generative AI.