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1
Intro
2
Recap: Reach and devices and Android vitals
3
Make Foundational Decisions with Reach and devices
4
Memory
5
OpenGL and Vulkan
6
System on Chip (SC)
7
32-bit and 64-bit
8
ANR and Crash Rate in Android Vitals
9
Investigating Crashes
10
Optimization Opportunities
11
Revenue Metrics: Build Business Cases For Reach & Quality
12
Device Type Filter and Breakdown: Plan Beyond Mobile
13
Strategic Guidance: Identify Your Revenue Opportunities
14
Track & Troubleshoot Stability Issues with Android vitals
15
Game Performance Metrics
16
Overview Page Enhancements: Clearer for Games
Description:
Discover how to leverage Reach and devices and Android vitals to make informed decisions for your game development and optimization. Learn to determine target devices and countries, set minimum specifications, and utilize features for games monetizing on Play. Explore how to track and troubleshoot production stability issues using Reach and devices with Android vitals, including new country breakdowns. Gain insights into using the Developer Reporting API for analyzing Vitals data outside Play Console. Delve into topics such as memory usage, OpenGL and Vulkan support, System on Chip considerations, 32-bit and 64-bit architectures, ANR and crash rates, revenue metrics, device type filtering, and game performance metrics. Acquire strategic guidance to identify revenue opportunities and enhance your game's reach and quality across mobile and other platforms.

Reach and Devices for Game Development: Targeting, Optimization, and Analytics

Android Developers
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