Discover how to rapidly create and integrate AR experiences in Android apps using the Sceneform SDK in this Google I/O '18 conference talk. Learn about the powerful combination of ARCore and a physically-based 3D renderer, explore the Sceneform SDK's material system for creating seamlessly integrated virtual objects, and gain insights into building AR applications. Dive into topics such as scene and view management, importing and editing 3D models, working with materials using Physically Based Rendering techniques, and optimizing performance for AR experiences on Android devices.
Building AR Apps with the Sceneform SDK - Google I/O 2018