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1
Intro
2
Ecosystem
3
Dizzy?
4
Minimum Effective Dose Geometry, math and core 3d concepts
5
Euclidean Space
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Vertices (plural of...)
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Primitives
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Models
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Transforms
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Linear Algebra
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Projections and cameras
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Simple Lighting Ambient and Diffuse
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Normals
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Vertices and OpenGL Attributes Getting ahead of ourselves...
15
OpenGL Pipeline
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Vertex - Fragment How we move from vertex to pixels
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Power of Parallel Processing
18
Vanilla Android OpenGL
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Threading
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Cardboard SDK
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Step 2.2
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Step 3
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Done with the setup! Let's draw...
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Basic Light Model
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Vertex Shader v2
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Stereo Renderer.onNewFrame
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Basic Live Publishing Tools
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Realtime Reconfiguration
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Iterative Geometry
30
Deformations
31
Fragment Shader
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Texture Mapping
33
Geometric Possibilities
34
Distance field Texture Maps
35
Full Screen Fragment Rendering
36
Tilt-to-Exit
37
Head Tracking
38
ACTIVISION PITFALL! VIDEO GAME CARTRIDGE
39
Guided Experiences
40
Time for an Upgrade!
Description:
Explore building a realtime sandbox toolkit for Android VR app developers in this 52-minute conference talk from Big Android BBQ 2015. Learn about rapid prototyping techniques to lower the VR barrier to entry, combining scripting and live shader updates over Firebase with devices like Project Tango tablets and Android Wear. Discover how to get instant feedback when creating VR spaces and experiences in the Android ecosystem. Cover topics including 3D concepts, OpenGL basics, Cardboard SDK integration, shader programming, and advanced rendering techniques. Gain insights on iterative geometry, deformations, texture mapping, and guided VR experiences to accelerate your Android VR development process.

Building a VR Sandbox for Android - Rapid Prototyping Techniques

Android Developers
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