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1
Introduction
2
Why touch
3
Commanding Vocabulary
4
Stick to the Basics
5
Color Picker
6
CSS Snap Points
7
Android Drawer Control
8
Fixed Position Elements
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Fixed vs NonFixed Content
10
Device Fixed
11
Pointer Events
12
Touch Events
13
Share Code
14
Demo
15
Touch Actions
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Multitouch
17
Tilt
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Pointer
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Gesture
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CSS Transforms
21
Houdini
Description:
Explore adaptive input experiences for web development in this 44-minute conference talk from Mobilism 2015. Learn essential tips and techniques for accommodating various input types across devices, from traditional mouse and keyboard to touch interfaces and motion controllers like Leap or Kinect. Dive into the Pointer Events standard and discover alternatives when only Touch or Mouse Events are available. Examine key differences in input behavior, including concepts such as virtual viewport, hover, input precision, and latency. Gain insights into the future of browser input and how web developers can contribute to shaping it. Cover topics like touch commands, CSS snap points, Android drawer control, fixed position elements, pointer and touch events, multitouch, tilt, gestures, and CSS transforms. Includes a practical demonstration and discussion on emerging technologies like Houdini.

Building for Adaptive Input Experiences - From Mouse to Touch and Beyond

Web Conferences Amsterdam
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