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1
Intro
2
What is Unity DOTS? ECS?
3
Installing Unity DOTS
4
How to make an Entity
5
How to make a Component
6
Baking Entities
7
How to make a System SystemBase and ISystem
8
Burst
9
Multithreading with the Job System IJobEntity
10
Tag Components
11
Aspects
12
Entity Prefabs
13
Spawning Entities with Entity Command Buffer Structural Changes
14
Enableable Components
15
Mixing Game Objects and Entities Hybrid DOTS
16
Unity DOTS Quick Tips
17
Outro
Description:
Dive into an extensive tutorial on Unity DOTS (Data Oriented Technology Stack), exploring its powerful components including Entity Component System (ECS), Job System, and Burst Compiler. Learn how to leverage this advanced technology stack for extreme performance gains in game development. Discover the basics of creating entities, components, and systems, and explore advanced concepts like multithreading with the Job System, entity prefabs, and hybrid DOTS implementation. Master techniques for spawning entities, using enableable components, and mixing traditional GameObjects with the DOTS architecture. Gain valuable insights and quick tips to optimize your Unity projects and potentially achieve over 100x performance improvements in certain scenarios.

Extreme Performance with Unity DOTS - ECS, Job System, Burst, and Hybrid Game Objects

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