Godot 3.4: Let's Build a 2D Platformer!: Part 18 (Running & Finite State Machines)
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Godot 3.4: Let's Build a 2D Platformer!: Part 19 (Shooting Bouncing Fireballs)
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Godot 3.4: Let's Build a 2D Platformer!: Part 20 (Wall Jumps!)
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Godot 3.5: Let's Build a 2D Platformer!: Part 21 (Ladders & Trapdoors!)
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Godot 3.5: Let's Build a 2D Platformer!: Part 22 (Hearts Counter, Lives, & Singletons)
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Godot 3.5: Let's Build a 2D Platformer!: Part 23 (Blinking & Getting Hurt)
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Godot 3.5: Let's Build a 2D Platformer!: Part 24 (Jump on a Button to Reveal Blocks!)
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Godot 3.5: Let's Build a 2D Platformer!: Part 25 (Keys & Doors!)
Description:
Dive into game development with this comprehensive tutorial series on Godot 3. Learn to create both 3D and 2D games from scratch, covering essential topics like node systems, physics, character movement, importing assets, camera control, lighting, texturing, menu design, enemy AI, animation, collision detection, UI elements, sound integration, and more. Progress from building a simple 3D game to crafting a feature-rich 2D platformer, mastering concepts such as tilemaps, parallax backgrounds, state machines, and advanced gameplay mechanics. By the end of the series, gain the skills to export your game to HTML5 and publish it on platforms like itch.io.