Explore the Entity Component Systems (ECS) programming paradigm in this comprehensive talk from the Rust Auckland meetup. Gain insights into how ECS compares to the Object-Oriented model for data storage and logic organization. Delve into various topics including Theta Data Types, arrays, ECS benchmarks, and its application in game development. Learn about the challenges associated with ECS and discover solutions such as interfaces, generational arena, and different storage methods. Examine system components, iteration techniques, and the differences between object-oriented and system-based approaches. Conclude with an overview of system data, system graphs, and thread pools to enhance your understanding of this powerful programming paradigm.
Entity Component Systems: A Programming Paradigm Comparison with OO - Rust Auckland