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Introduction
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History
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Philosophy
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Architecture
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Entity Component Systems
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Rendering
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Camera
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Asset Learning
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Swarm Crate
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Networking
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UI
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Profiling
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Test Automation
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Other
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Personal Experience
Description:
Explore the Amethyst game engine in this 41-minute conference talk presented by Azriel at the Auckland Rust meetup. Dive into the engine's history, philosophy, and architecture, focusing on key components such as Entity Component Systems, rendering, camera functionality, and asset learning. Learn about advanced features including the Swarm Crate, networking capabilities, UI development, profiling tools, and test automation. Gain insights from personal experiences shared by the presenter and discover additional resources through the provided GitHub repository and presentation slides.

Amethyst Game Engine Overview - Rust Auckland Meetup

Rust
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