Главная
Study mode:
on
1
Intro
2
Premake
3
Sandbox
4
Hazel
5
Refactoring
6
Hazel Editor
7
Finishing up
8
Outro
Description:
Learn how to create a new C++ project within the Hazel game engine framework. Explore the process of setting up a project using Premake, understand the sandbox environment, and dive into refactoring techniques for the Hazel engine. Gain insights into developing a custom editor and finalizing your game engine project. Follow along with the provided code repository and join the developer community for additional support and resources.

Making a New C++ Project in Hazel - Game Engine Series

The Cherno
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