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1
Introduction
2
Social Hour
3
Performance Tooling
4
Turbo Waste Dreams
5
Working Backwards
6
Sharing Screens
7
CPU Bound Tasks
8
Rust Design Principles
9
Safety
10
Transparent and predictable
11
Garbage collector
12
Copy constructors
13
Transparency
14
Composable Extensible
15
Prime Examples
16
Coherence
17
Portability
18
Common Principle
19
System Capabilities
20
Hard to Misuse
21
Edge Cases
22
Dead Code lints
23
Other things
24
Overflow checks
25
Feedback
26
Work in Progress
27
Feedback on Principles
28
Overflow Example
29
Portable
30
Community
31
Next Meeting
Description:
Explore cross-team collaboration in the Rust programming language community through this informative conference talk. Discover plans for a social hour following the event, and delve into discussions on performance tooling and debugging for Rust programs, with a focus on async Rust and the tokio-console project. Learn about the development of Rust design principles, including goals for correctness, efficiency, and coherent design as the language grows. Gain insights into draft guiding principles for Rust, their implementation in language, library, and tooling, and how they help resolve trade-offs. Engage with topics such as safety, transparency, composability, portability, and system capabilities, while understanding how these principles shape Rust's development and community.

Cross Team Collaboration: Performance Tooling and Rust Design Principles - June 2021

Rust
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