Create a spline base solution for the curves of the track
16
Adding and decorating the checkpoints
17
Using the foliage tool to add tree trunks
18
Using the foliage tool to add trees
19
Working with decals
20
Physics actors to increase the difficulty of the game
21
Adding the car engine sound
22
Adding a car brake sound
23
Adding car crash sounds
24
Add Camera Shakes when the car crashes
25
Polishing the checkpoints with SFX and validations
26
Changing the way the game start using the level blueprint
27
Changing the way the game ends
28
Using sequencer to enhance the game win
29
Win game user interface
30
Lose game interface and sequence
31
Creating an executable file by packaging the project
32
Common problem when you package the game for the first time
33
Finish the packaging
34
Fixing the asphalt material and Conclusions
Description:
Dive into a comprehensive 6-hour tutorial on creating a car racing game in Unreal Engine 5 using only Blueprints. Learn to set up a car in UE5, develop a Time Attack game mode, and master essential game development concepts. Explore project creation, game definition, rule-setting, checkpoint systems, driving mechanics, timed checkpoints, HUD design, animations, level material changes, map decoration tools, spline-based track curves, foliage implementation, decal usage, physics actors, sound effects integration, camera shake effects, game start/end logic, sequencer usage for enhanced gameplay, user interface design for win/lose scenarios, project packaging, and troubleshooting common issues. Gain hands-on experience in creating an executable file and polishing your game's final details.
How to Create a Car Racing Game in Unreal Engine 5 - Beginner Tutorial