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Study mode:
on
1
Intro
2
Downloading the Kit
3
Viewport Navigation
4
Organizing assets
5
Using GYM worlds
6
How to create bigger worlds
7
Overview of the Gym World
8
Creating our Level
9
Placing assets in our Level
10
Creating the Focal Point
11
Adding Roads
12
Adding Buildings
13
Adding Big Mountains
14
Adding another set of rocks
15
Modifying Megascans assets
16
Creating the Landscape Material
17
Adding Landscape Layers
18
Adding World texture variation to the Landscape
19
Adding the Slope Material to rocks
20
Landscape Material Variation
21
Adding Floors to walk
22
Set Dressing the player area
23
Set Dressing with Medium Sized elements
24
Set Dressing with Small SIzed elements
25
Polishing Background elements
26
Changing the atmosphere
27
Changing the Post Process Volume
28
Adding fog and light shafts
29
Fixing World Partition for distant objects
30
Migrating the Spaceship project
31
Flying the Spaceship
Description:
Dive into a comprehensive tutorial on creating a Sci-Fi Open World in Unreal Engine 5 using KitBash3D's Mission to Minerva Kit. Master viewport navigation, asset organization, and world-building techniques. Learn to craft expansive landscapes, integrate buildings and roads, and enhance scenes with custom materials and textures. Explore set dressing, atmosphere modification, and post-processing effects to bring your sci-fi world to life. Conclude by integrating a flyable spaceship into your newly created environment, providing a complete open-world game development experience.

How to Create a Sci-Fi Open World in Unreal Engine 5 with KitBash3D

UNF Games
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