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on
1
Intro
2
Vector subtraction
3
Touch effect
4
Math functions
5
Offset function
6
Add torpedo
7
Determine torpedo direction
8
Create torpedo velocity
9
Move duration
10
Action array
11
Contact Bodies
12
Scene Transition
13
Custom Initializer
14
Super Initializer
15
iOS Fonts
16
Message
17
Return from Scene
Description:
Continue building an iOS game using Swift and SpriteKit in this advanced tutorial. Learn to implement torpedo firing mechanics, detect collisions between projectiles and enemies, and create a game over screen. Explore vector subtraction, touch effects, math functions, and scene transitions while expanding on the foundational concepts from the first part of the series. Download provided assets and code to follow along, and gain hands-on experience with iOS game development using Swift's syntax and SpriteKit's powerful classes.

Apple Swift Tutorial - Simple iOS Swift Game

Brian Advent
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