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1
Intro
2
Convert Shape
3
Valid Space
4
Check Lost
5
Add Shape Positions
Description:
Continue building a Tetris game using Pygame in this second part of the tutorial series. Learn how to convert shapes, validate spaces, check for game over conditions, and add shape positions. Access the starter file and full code from the provided links, and follow along to enhance your Python game development skills. Ideal for those who have completed the first part and want to progress in creating a fully functional Tetris clone.

Pygame Tutorial - Tetris

Tech with Tim
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