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on
1
Intro
2
Spatial Memory
3
Virtual Environment
4
VR Rules
5
Game Engines
6
Multiplayer Support
7
Project Requirements
8
Latency
9
BGFX
10
BGFX Problems
11
Oculus Mobile SDK
12
Virtual Reality Environment
13
Vertex Indices
14
Performance
15
Garbage Collection
16
Data Structures
17
Reimagined Immediate vs Retained Mode
18
Rewriting Everything
19
Gaze and Touch
20
Touch
21
Bullet Physics
22
Shaders
23
Cubemap backgrounds
24
React bindings
25
Browser ish
26
Virtual Reality
27
Conclusion
Description:
Explore the resurgence of Virtual Reality and its integration with React.js in this 30-minute conference talk from React.js Conf 2016. Dive into the challenges and solutions of building a mobile VR engine using React, understanding why traditional approaches fall short and how game engines are structured. Learn about crucial VR concepts such as spatial memory, virtual environments, and VR rules. Discover the intricacies of multiplayer support, latency issues, and performance optimization techniques. Gain insights into advanced topics like BGFX, Oculus Mobile SDK, vertex indices, garbage collection, and efficient data structures. Examine the reimagined immediate vs. retained mode, gaze and touch interactions, Bullet Physics, shaders, and cubemap backgrounds. Finally, explore React bindings and the exciting possibilities of WebVR for bringing virtual reality experiences to all browsers.

React and Virtual Reality - Building a Mobile VR Engine

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