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on
1
- Thor
2
- What is a Tool Developer?
3
- Field Attributes
4
- Gizmos
5
- Managers & ExecuteAlways
6
- Handles & Editor Preprocessors
7
- Drawing Bezier Curves
8
- Material & Mesh Modification Pitfalls
9
- MaterialPropertyBlocks
10
- Coloring Gizmos & Handles
11
- ScriptableObjects
12
- ScriptableObjects vs Prefabs
13
- Making a Custom Inspector
14
- Serialization of Fields & Types
15
- Editor GUI, Layout & Styling
16
- Shader Forge
17
- Recorder Tool
18
- Inspector Fields manual version
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- Inspector Fields SerializedProperty version
20
- Change Detection & Updating Objects
21
- MenuItem Object Snapping Script
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- EditorWindow Snapping Tool
23
- Assignment! Advanced Snapping Tool
Description:
Dive into the first part of a four-part live course on tool development in Unity. Explore the role of a tool developer and learn essential concepts such as field attributes, gizmos, managers, and ExecuteAlways. Master the art of drawing bezier curves, understand material and mesh modification pitfalls, and discover the power of MaterialPropertyBlocks. Delve into ScriptableObjects, custom inspectors, and serialization of fields and types. Get hands-on experience with Editor GUI, layout, and styling. Examine practical examples like Shader Forge and Recorder Tool. Learn to create inspector fields, implement change detection, and develop object snapping scripts. Conclude with an assignment to create an advanced snapping tool, solidifying your understanding of Unity tool development.

Intro to Tool Dev in Unity - An Improvised Live Course

Freya Holmér
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