Главная
Study mode:
on
1
Intro
2
Menu Overview
3
Menu Objects
4
Integrated GUI Framework
5
Community Blog
6
Menuing System
7
Menu Manager
8
Sprite
9
Map
10
Pixel Game Engine
11
Menu Object
12
Accessor Methods
13
Drawing the Menu
14
Cell Size
15
Draw Cell
16
Testing
17
DrawMenu
18
Menu Order
19
Unordered Map
20
Code Changes
21
Display Menu Contents
22
Changing the Padding
23
Up
24
Draw
25
Confirm
Description:
Dive into the engineering behind a retro-style, skinnable pop-up menu system in this 54-minute video tutorial. Explore the complex implementation using maps, vectors, recursion, references, and operator overloading to create a flexible and easy-to-use interface. Learn how to develop an integrated GUI framework, implement a menu manager, and utilize a sprite map within the Pixel Game Engine. Master techniques for drawing menus, handling cell sizes, and managing menu order using unordered maps. Discover how to customize padding, implement confirm actions, and create a community blog menu. Access the source code on GitHub and join the developer's community through various social platforms for further learning and discussion.

Programming a Retro Pop-Up Menu System

javidx9
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