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1
Introduction
2
Installing ASIO
3
ASIO Program
4
Networking Problems
5
Asynchronous ASIO
6
The Cost of Complexity
7
The Framework
8
Adding the Static Library
9
Creating the Message Header
10
Dependencies
11
Custom Message Types
12
Server Client Architecture
13
Threadsafe Queue
14
Own Message
15
Connection
16
Client Interface
17
Custom Client
18
Outro
Description:
Dive into the first part of a comprehensive video series on networking in C++ for MMO client/server applications using ASIO. Learn how to set up ASIO, explore general networking challenges, and begin implementing a portable, reusable, and flexible framework. Cover topics such as asynchronous ASIO programming, creating message headers, custom message types, server-client architecture, threadsafe queues, and client interfaces. Follow along as the instructor builds the foundation for a simple MMO game, with source code available on GitHub. This 58-minute tutorial is suitable for C++ developers looking to enhance their networking skills and create robust client/server applications.

Networking in C++ - MMO Client/Server, ASIO and Framework Basics - Part 1

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