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1
Intro
2
bitmap screens
3
color attributes
4
color palettes
5
graphics chips
6
memory
7
screen buffers
Description:
Explore essential graphics terminology for retro hardware programming in Assembly. Dive into concepts like bitmap screens, color attributes, color palettes, graphics chips, memory, and screen buffers. Gain a solid foundation in video hardware fundamentals to enhance your skills in programming vintage systems. Access accompanying text lessons and source code on the ChibiAkumas website for a comprehensive learning experience.

Graphics Terminology for Retro Hardware Programming - Lesson 9

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