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Introduction
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My assembler
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Code description
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Memory limitations
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Macro definitions
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Shadow registers
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Stack pointer
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Level data
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Bank data
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Vector array
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MSX version
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Special graphics commands
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Spectrum
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Background Colors
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Learning Commands
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Amstrad CPC
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MSX
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Debugging
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Description:
Explore the intricacies of developing a multiplatform 8-bit game in assembly language for CPC, Enterprise, and MSX systems in this comprehensive video tutorial. Dive into the programming techniques used in the creation of 'Chibi Akumas', examining core functions of the game engine, memory structure, and screen display challenges for CPC and MSX2. Learn about macro definitions, shadow registers, stack pointers, level data management, and vector arrays. Discover special graphics commands for MSX, background color manipulation for Spectrum, and debugging techniques. Gain insights into the unique aspects of Amstrad CPC and MSX development, and understand how to overcome memory limitations. Access the free, open-source game and weekly development updates for further learning.

Z80 Gamedev: Coding a Multiplatform 8-Bit Game in Assembly for CPC, Enterprise, and MSX

ChibiAkumas
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