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1
Introduction
2
Game Map Theory
3
Where to Find Free Game Assets
4
Download Tiled and Import a Tileset
5
Tile Brush, Paint Bucket, and Randomization
6
Landmass Formations
7
Tile Layering for a Plateau
8
Layering and Placement of Trees
9
Paths and Landscape Details
10
Collisions and Map Boundaries
11
Foreground Layers
12
Exporting Layers for Project Import
13
Programming - Project Setup
14
Import and Render Map
15
Player Creation
16
Move Player Through Map on Keydown
17
Player-to-Map-Boundary Collisions
18
Foreground Object Programming
19
Player Movement Animation
20
Battle Activation
21
Transition from Map to Battle Sequence
22
Draw Battle Background
23
Add Battle Sprites
24
Add Attack Bar Interface
25
Add Health Bar Interface
26
Attacks - Tackle
27
Attacks - Fireball
28
Queueing Dialogue
29
Populate Attacks Based on Chosen Monster
30
Randomizing Attacks
31
Display Attack Type
32
End Battle
33
Transition Back to Map
34
Audio and Sound Effects
Description:
Embark on a comprehensive JavaScript game development journey with this 7-hour tutorial focused on creating a Pokémon-style game using HTML Canvas. Learn essential game development concepts, from map creation using Tiled to implementing player movements, battle sequences, and audio effects. Master techniques for rendering game maps, designing player animations, handling collisions, and creating engaging battle interfaces. Dive into advanced topics like attack systems, dialogue queuing, and seamless transitions between game states. Gain hands-on experience in building a fully functional game while exploring key programming concepts and game design principles.

Pokémon JavaScript Game Tutorial with HTML Canvas

Chris Courses
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