00:00:00- Resolving the 5V-3.3V PJON level shifting issues - logic level convertor with pulldown resistors, or voltage divider with diode - but don't get distracted by the pursuit of the "optimum" so…
2
00:03:57- Selecting an LED to display the status of each module to assist in development and in gameplay. I'm hoping to use PL9823 progammable LEDs, which work like Neopixel WS2812, but come in a sta…
3
00:10:50- Updating the puzzle controller Arduino code to include the PJON network registration and indicating the puzzle status through different LED patterns. On startup, the master controller attem…
4
00:16:20- Rewiring the network into a centralised "star" network design and supplying a separate power supply to prevent trying to draw current to power all the separate puzzle controllers via USB an…
5
00:22:41- Demonstration of system initialisation, puzzle solving, and reset, with status indicators and network messaging.
Description:
Dive into the sixth part of a video series on constructing an Escape Room-in-a-Box, focusing on creating playable elements to transform the project from a networking test into a functional game. Learn how to resolve 5V-3.3V PJON level shifting issues, select and implement PL9823 programmable LEDs for status display, update Arduino code for puzzle controllers with network registration and LED pattern indicators, rewire the network into a centralized "star" design with separate power supply, and witness a demonstration of system initialization, puzzle solving, and reset with status indicators and network messaging. Gain insights into practical problem-solving approaches and the importance of prioritizing functionality over perfection in game development.
Building an Escape Room-in-a-Box: Network Setup and Puzzle Status Indicators - Part 6