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1
Intro
2
Generics
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Boolean
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Quadrant
5
Starting Scene
6
Testing Grid
7
Using Generics
8
Testing
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Heatmap Grid
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Known Error
11
Debug
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Initialize Grid
13
Grid Object
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Add Value
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Debugging
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Modifying Values
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Creating the Generic Visual
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Testing the Grid Object
Description:
Learn how to implement powerful C# generics in a Unity grid system, enabling versatile applications like Terraria-style worlds, Minesweeper games, and tilemaps. Explore the process of enhancing an existing grid system to work with any object type, solving various game development challenges. Follow along as the tutorial demonstrates how to create, test, and debug a generic grid, implement a heatmap grid, and create visual representations of grid objects. Gain insights into common errors and their solutions while building a flexible foundation for grid-based game mechanics in Unity.

Powerful Generics Added - Grid System in Unity

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