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Getting Started with Unity Multiplayer Netcode for Game Objects
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Installing Netcode for Game Objects
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NetworkManager
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Unity Transport
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Creating the Player
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NetworkObject
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Assigning the PlayerPrefab and NetworkPrefab List
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First Quick Test
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What is Server, Host, Client
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Creating UI Buttons
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NetworkManagerUI
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Set Verbose Logging
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Optional: Add Quantum Console to easily read the logs
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Making a Build
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Testing Host and Client
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PlayerNetwork Script, Movement, NetworkBehaviour
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NetworkTransform
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Server-Client Authoritative, Ownership
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ClientNetworkTransform
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NetworkVariable
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NetworkVariable with Custom Data Type, INetworkSerializable
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ServerRpc
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ClientRpc
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Spawning and Despawning Network Objects
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NetworkAnimator
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Multiplayer Tools Package
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How to Connect to a IP
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Online Multiplayer Issues, Port Forwarding, NAT Punchthrough
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Unity Gaming Services, Relay, Lobby, Mathmaker, Multiplay
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More Resources
31
I hope you found the video helpful!
Description:
Learn to create multiplayer games in Unity using Netcode for Game Objects in this comprehensive tutorial. Explore essential concepts like NetworkManager, Unity Transport, and NetworkObject while building a functional multiplayer setup. Master key techniques including player creation, UI implementation, network variables, RPCs, object spawning, and animation synchronization. Dive into advanced topics such as server-client authority, custom data types, and online multiplayer challenges. Gain practical experience through hands-on coding, testing, and building. Discover Unity Gaming Services for streamlined multiplayer development, including Relay, Lobby, and Matchmaker. Perfect for beginners and experienced developers alike, this tutorial provides a solid foundation for creating engaging multiplayer experiences in Unity.

Unity Multiplayer Tutorial - Netcode for Game Objects

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