Explore how to leverage Quad Core Tegra 3 features using Substance by Allegorithmic in this 30-minute video presentation from Nvidia. Discover real game projects like Shadowgun and Bladeslinger that utilize Substance on Tegra 3, and learn the process of creating dynamic textures for high-end mobile devices. Understand how Substance technology produces dynamic texture effects such as weathering, aging, and damage by utilizing the additional CPUs of Tegra without impacting framerate. The presentation covers an introduction to Substance, an overview of its capabilities, techniques for using existing images, navigating the Substance interface, and provides practical examples to illustrate its application in game development.
Leveraging Quad-Core Tegra 3 Features with Substance for Dynamic Textures in Mobile Games