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1
Intro
2
PlayerShoot Script
3
Raycasting
4
Player Setup
5
Testing
6
Player Identification
Description:
Learn to implement shooting mechanics in a multiplayer first-person shooter using Unity's Networking system (uNet) in this intermediate-level tutorial video. Explore the process of creating a PlayerShoot script, implementing raycasting for accurate hit detection, setting up player identification, and testing the shooting functionality. Gain hands-on experience with C# programming as you develop essential gameplay elements for your multiplayer FPS game. Access downloadable weapon assets and project files to enhance your learning experience and join a developer community for additional support and resources.

Making a Multiplayer FPS in Unity - Shooting - uNet Tutorial

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