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1
Intro
2
Sync Variables
3
Testing
4
Syncing
5
Data Translator
6
Converting Data
7
Debugging
8
Sync Score
Description:
Learn to implement a user account system with server-side player stat tracking in a multiplayer first-person shooter using Unity's Networking system (uNet). Explore how to store and manage player kills and deaths on the server, ensuring accurate data persistence across gaming sessions. Dive into database integration, synchronization of variables, and debugging techniques for multiplayer game development. Follow along with provided resources, including free and premium database control assets, to enhance your game's backend functionality.

Making a Multiplayer FPS in Unity - uNet Tutorial

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