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1
Intro
2
Introductions
3
Martin 78
4
Matheus Mini
5
Import Textures
6
Mass Packing
7
Map Maps
8
Textual Groups
9
Texture Compression
10
System Units
11
Material IDs
12
Pivot Points
Description:
Dive into a comprehensive masterclass from the Gnomon School of VFX that focuses on building efficient pipelines for Unreal Engine 4. Explore essential techniques for content throughput, team collaboration, mesh and texture management, and material workflows. Gain valuable insights on performance optimization and discover best practices for working with larger teams. Master the art of importing textures, mass packing, mapping, textual grouping, and texture compression. Learn about system units, material IDs, and pivot points to enhance your Unreal Engine 4 workflow and create more efficient game development pipelines.

Building Better Pipelines for UE4 - Event Coverage - Unreal Engine

Unreal Engine
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