Explore techniques for efficiently managing the scale of Ticking Components and Actors in Sea of Thieves during this Unreal Fest Europe presentation. Dive into real-world optimization examples and learn how these systems integrate seamlessly with Unreal Engine 4. Discover strategies for addressing performance challenges, including CPU cache considerations, tick aggregation benefits, and methods for scaling gracefully. Examine specific optimizations like SIMD vectorization, round-robin scheduling, and context-sensitive prioritization. Gain insights into the challenges faced and future improvements planned for the aggregate tick system in this comprehensive look at performance optimization for large-scale game development.
Aggregating Ticks to Manage Scale in Sea of Thieves - Unreal Fest Europe 2019 - Unreal Engine