Explore how modern rendering techniques can enhance pixel art in game development without sacrificing authenticity in this 30-minute conference talk from Unreal Fest Europe 2019. Delve into Cardboard Sword's Design Director Chris Wilson's insights as he showcases examples from "The Siege and the Sandfox," demonstrating the use of advanced features to achieve greater detail and dynamics while maintaining a classic pixel art style. Gain valuable knowledge on topics such as material and lighting techniques, tilemap specifications, normal maps, particle effects, and the transition to perspective cameras. Learn how to leverage Unreal Engine's Paper 2D for creating authentic pixel art games with improved visual fidelity and performance optimization strategies for larger game worlds.
Beyond Authentic Pixel Art in Unreal Engine - Unreal Fest Europe 2019