Explore Fortnite's innovative use of animation Blueprints in this 33-minute conference talk from Unreal Fest Europe 2019. Dive into Epic Games' Senior Technical Animator Jeremiah Grant's insights on leveraging Blueprints for character assembly post-retargeting, implementing dynamic solutions for low LODs, and employing procedural animation techniques to simulate dynamics in higher LODs. Gain valuable knowledge on character flow, glue systems, LOD 1 solutions, and various character elements including pickaxes, danglies, backblings, capes, wings, hair, cloth, and correctives using Pose Driver. Discover how these techniques contribute to the seamless animation and performance optimization in Fortnite's diverse character roster.
Making the Most of Animation Blueprints - Unreal Fest Europe 2019 - Unreal Engine