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Introduction
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What you will learn in this session
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What this session is not
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First of all....
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What is multithread?
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Multithreading inside UE4
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What makes a good loading screen
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How to make a loading screen
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ActionRPG
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Engine
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Blueprint side
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Why use Modules
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About module loads
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Module Interface creation
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Implementation of the Interface child
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What is Slate?
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Implementation of the Slate Widget
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Implementation of the module logic
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So what is being threaded ?
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What is Seamless Travel ?
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When to use Seamless Travel ?
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What is it?
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Keep Actors alive
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Drawbacks of Seamless Travel
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Tips for debugging
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Final Thoughts
Description:
Explore different methods for crafting beautiful and highly optimized loading pipelines in this engineer-oriented conference talk from Unreal Fest Europe 2019. Delve into asset loading management techniques for achieving good performance and smooth transitions in both single and multiplayer games. Learn about multithreading in Unreal Engine 4, creating effective loading screens, implementing module loads, utilizing Slate for UI development, and leveraging Seamless Travel for seamless level transitions. Gain insights into debugging tips and best practices for optimizing your game's loading process from Epic Games' Support Engineer Axel Riffard.

Async Loading Screens and Transition Levels - Unreal Fest Europe 2019 - Unreal Engine

Unreal Engine
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