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on
1
Intro
2
Setup
3
Reflection Actors
4
Lighting Settings
5
Atmospheric Fog
6
Game Settings
7
Projection Map
8
Post Process Volume
9
Vegetation Look Development
10
Material Editor
11
Fuzzy Shading
12
Adjusting Normals
13
World Position Offset
14
Presentation
15
Xfrog Demo
16
Pivot Painter Demo
17
ExFrog Demo
18
Landscape Demo
19
Foliage Tool
Description:
Explore techniques for creating realistic exterior environments and vegetation in Unreal Engine during this informative webinar. Discover how to generate fast, realistic vegetation for look development as Epic Games' Daryl Obert guides you through the process. Learn to utilize HDRI images for lighting, simulate wind effects in trees and grass, paint and scatter small details, create LODs, and enhance realism with ray tracing. Gain insights from XFrog's Stewart McSherry as he demonstrates specialized vegetation tools. Master essential skills including setting up reflection actors, configuring lighting and atmospheric fog, adjusting game settings, working with projection maps and post-process volumes, and developing vegetation materials using the Material Editor. Dive into advanced techniques such as fuzzy shading, normal map adjustments, and world position offset. Explore practical applications through demonstrations of Pivot Painter, ExFrog, and landscape creation using the Foliage Tool. Read more

Exterior Rendering and Vegetation Look Development in Unreal Engine - Webinar

Unreal Engine
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