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1
Intro
2
Why have control of the performance?
3
Avoid thinking
4
Good practices
5
Identifying bottlenecks
6
Analysis of a frame
7
Generate a Chart Over a period of time
8
Profiling (CPU)
9
Unreal Insights
10
Game thread
11
Tick, tick, tick... BOOM!
12
Convert per-tick Blueprint work to C++
13
Convert complex functionality to C++
14
Animation Fast Path
15
Draw thread
16
Reducing draw calls
17
GPU thread
18
GPU Profiling
19
Overshading
20
Quad Overdraw
21
Shader Complexity
22
Light Complexity
Description:
Dive into CPU and GPU performance optimization techniques for game development in this comprehensive 45-minute presentation from Unreal Indie Dev Days 2019. Explore methods for identifying bottlenecks, planning optimization strategies, and implementing efficient pipelines as a team. Gain insights into essential tools and engine features that can significantly enhance your game's performance. Learn to analyze frames, generate performance charts, and optimize various aspects of game development, including Blueprint-to-C++ conversion, animation fast path implementation, draw call reduction, and GPU profiling techniques such as overshadowing and shader complexity analysis.

Profiling and Optimization in UE4 - Unreal Indie Dev Days 2019 - Unreal Engine

Unreal Engine
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