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1
Intro
2
METAHUMAN
3
Populating the City
4
Types of Variation
5
Wardrobe Design
6
Wardrobe Combinations
7
Crowd Character Data Asset
8
Instanced Static Mesh LODS
9
Mesh Processing
10
Anim To Texture Plugin
11
ISM Material Options
12
Recreating the Actors
13
Matrix Reloaded Reference
14
Neo References
15
Final Zbrush Sculpt
16
Groom Optimization
17
Simulation Guides and Influence
18
Simulation overrides in Sequencer
19
Blocking Seams
20
Blocking UVs as Panels
21
Marvelous Designer
22
Cloth Simulation
23
Capture
24
Combined acquisition
25
RAW scan face meshes
26
Shapes Modeling - FACS
27
Color Calibration
28
Texture extraction
29
Look Development Reference material
30
Look Development Material Setup
Description:
Dive deep into the character creation process for 'The Matrix Awakens: An Unreal Engine 5 Experience' in this tech talk from the State of Unreal 2022 livestream. Explore how MetaHuman Creator served as a framework for building characters, learn about cutting-edge scan and performance-capture technology, and dissect the comprehensive look development process in Unreal Engine 5 that brought the characters to life. Discover techniques for populating a city with diverse characters, including wardrobe design and combinations, crowd character data assets, and mesh processing. Gain insights into recreating iconic actors, optimizing groom simulations, and implementing cloth simulations. Delve into the intricacies of capture techniques, raw scan face meshes, color calibration, and texture extraction. Master the art of look development through reference materials and material setup in Unreal Engine 5.

The Matrix Awakens - Creating the Characters - Tech Talk - State of Unreal 2022

Unreal Engine
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