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1
Intro
2
Level Streaming
3
World Composition
4
Lighting
5
Character Customization
6
Characters
7
Optimization Philosophy
8
Depth Prepass
9
Modified Prepass
10
Player Occlusion + Outline
11
Reflection Environment
12
Tile Classification
13
Tile Classify Shader
14
Env Apply Shader
15
Classification Cost
16
Building Rendering
17
ISM Component Drawbacks
18
GPU-driven rendering
19
GPU-driven ISM Component
20
CPU LOD Selection
21
Individual Components
22
Cook-time Conversion
23
Instance ID Indirection
24
Update Args Shader
25
Asset Auditing Logs
26
ListTextures
27
Advanced Search Syntax
Description:
Explore the development process behind Rumbleverse, a high-flying battle royale game, in this 41-minute conference talk from Unreal Fest 2022. Dive into Iron Galaxy Studios' strategic optimizations and engine modifications that ensure smooth 60 FPS gameplay. Learn about level streaming, world composition, lighting techniques, and character customization. Discover the optimization philosophy, including depth prepass, modified prepass, player occlusion, and outline rendering. Examine advanced rendering techniques such as reflection environments, tile classification, and GPU-driven rendering. Gain insights into building rendering, ISM component drawbacks, and CPU LOD selection. Understand asset auditing, texture management, and advanced search syntax to improve game performance.

Enter the Rumbleverse - What Goes Into a Good Battle Royale? - Unreal Fest 2022

Unreal Engine
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