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1
Intro
2
Marketplace News
3
Introduction
4
Presentation Overview
5
What are Voxels
6
Why use Voxels
7
Minecraft
8
Astroneer
9
Seven Days to Die
10
Just Cause 3
11
Planet Coaster
12
Core
13
Hydronia
14
severed steel
15
Terraria
16
Park Beyond
17
The Tech
18
New Framework
19
Block Rendering
20
Licensing
21
Discord
22
World Generation
23
World Design
24
Sculpting Mountains
25
Painting Mountains
26
The Graph
27
Spheres
28
Mountains
29
Foliage
30
Tree Cluster
31
New Level
Description:
Explore the cutting-edge world creation workflows of Voxel Plugin 2.0 in this comprehensive two-and-a-half-hour conference talk. Dive deep into the latest updates and next-generation editor and runtime tools presented by the team behind this groundbreaking plugin. Learn about the concept of voxels, their applications in popular games like Minecraft, Astroneer, and Just Cause 3, and understand why they are becoming increasingly important in game development. Discover the new framework, block rendering techniques, and licensing options available. Witness live demonstrations of world generation, mountain sculpting and painting, and the powerful graph system. Gain insights into creating diverse landscapes, including spheres, mountains, and foliage clusters. Whether you're a seasoned developer or new to voxel-based world creation, this talk offers valuable knowledge to enhance your game development skills.

Digging Deep - Voxel Plugin 2.0's Next-Gen World Creation Workflows - Inside Unreal

Unreal Engine
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