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1
Countdown
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News
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Karma Earners
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Community Spotlights
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Inside Unreal Graphic Intro
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Stream Introductions
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Presentation
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Lumen Goals
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Lumen Features
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Lumen Settings
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Main Controls
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How Lumen Works
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Hybrid Tracing Pipeline
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Mesh Distance Fields
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Surface Cache
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Visualize LumeScene
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Optimization
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Software Tracing Limitations
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Hardware Ray Tracing
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Final Gather
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Ray Traces are Slow
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Screen Space Radiance Caching
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Heavily Downsampled Tracing
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World Space Radiance Caching
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Tracing Summary
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Lumen Final Gather
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Reflections
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Lumen Reflections
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Reflections with HW Tracing
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Lumen Reflections vs Ray Traced Reflections
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Best Practices
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Emissive
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Base Color
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Indirect Lighting Intensity
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Surface Cache
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Platforms
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Performance
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Hope to have for 5.0 Release
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Feedback
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History of Lumen
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Lumen Content Examples
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Quick Break Start
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Quick Break End
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Question and Answers Session
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Information and Stream Wrap Up
Description:
Dive into an in-depth presentation on Lumen, Unreal Engine 5's Global Illumination and Reflections system. Learn about Lumen's goals, features, and settings, and gain a comprehensive understanding of how it works, including its hybrid tracing pipeline, mesh distance fields, and surface cache. Explore optimization techniques, software tracing limitations, and hardware ray tracing capabilities. Discover the intricacies of final gather, reflections, and best practices for using Lumen effectively. Get insights into platform support, performance considerations, and future developments. Witness Lumen in action through content examples and participate in an extensive Q&A session to address specific queries about this powerful lighting technology.

Inside Unreal - Lumen

Unreal Engine
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