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1
Intro
2
Character
3
Bass Pose
4
Food Placement
5
Post Animation Blueprint
6
Tail Physics
7
Spine Physics
8
Red Apples
Description:
Learn how to create a fully procedural animated dragon character using Unreal Engine 5's Full Body Inverse Kinematic (FBIK) feature in Control Rig. Explore the process of constructing a highly modular setup, including character base pose, food placement, post-animation blueprint, tail physics, spine physics, and the integration of red apples. Gain insights into achieving a high degree of control and flexibility in your character animations through this 29-minute video tutorial from Unreal Engine.

Full Body IK- Procedural Dragon Animations

Unreal Engine
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