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1
Countdown Video
2
News
3
Karma Earners
4
Community Spotlights
5
Inside Unreal Intro Graphic
6
Stream Introductions
7
Studio Overview
8
Dodo Peak Trailer
9
Dodo Peak Overview
10
Onboarding and Workflow
11
Pathfinding
12
Old Code
13
Project Hurdles
14
Funding as a Small Studio
15
Building an Audience
16
Approach on Making Tools
17
What would you change?
18
Project Management
19
Design Workflow
20
Approach on Procedural Generation & Levels
21
Shoulders of Giants Teaser Trailer
22
Shoulders of Giants Overview
23
Shoulders of Giants Development Timeline Video
24
Life Effect Explanation and Breakdown
25
Color Palettes in Levels
26
Procedural Generation with Houdini
27
Questions and Answers
28
Information and Stream Wrap-Up
Description:
Join Moving Pieces, creators of Dodo Peak and Shoulders of Giants, for an in-depth conference talk on their journey into game development. Discover how this tiny indie studio started from scratch with zero programming experience, overcame technical challenges, and worked effectively as a small team. Explore the technology behind the color-changing alien worlds of Shoulders of Giants, including insights on procedural generation, color palette management, and the use of Houdini. Learn about project management, design workflows, and building an audience as an indie developer. Gain valuable advice on funding, tool creation, and navigating project hurdles. The talk concludes with an extensive Q&A session, offering aspiring game developers a wealth of practical knowledge and inspiration.

Starting an Indie Studio From Scratch - Moving Pieces' Journey Into Game Dev - Inside Unreal

Unreal Engine
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