Join Moving Pieces, creators of Dodo Peak and Shoulders of Giants, for an in-depth conference talk on their journey into game development. Discover how this tiny indie studio started from scratch with zero programming experience, overcame technical challenges, and worked effectively as a small team. Explore the technology behind the color-changing alien worlds of Shoulders of Giants, including insights on procedural generation, color palette management, and the use of Houdini. Learn about project management, design workflows, and building an audience as an indie developer. Gain valuable advice on funding, tool creation, and navigating project hurdles. The talk concludes with an extensive Q&A session, offering aspiring game developers a wealth of practical knowledge and inspiration.
Starting an Indie Studio From Scratch - Moving Pieces' Journey Into Game Dev - Inside Unreal