Explore the fourth installment of the Slay Workflow series, focusing on real-time asset creation for Unreal Engine. Learn the step-by-step process of developing assets, starting with model blocking in Maya, progressing to high-resolution sculpting in ZBrush, and creating a low-resolution version. Discover techniques for map and texture work in Substance Painter. Follow along by downloading the Slay project from the Unreal Engine Marketplace. Cover topics including VAD workflows, high-res modeling and detailing, tileable map creation, low-res model development, map baking, texturing, and final assembly in Unreal Engine. Perfect for those looking to enhance their skills in real-time asset creation for game development and interactive media.