Will MetaHumans Be Able To Be Used In Other engines?
13
DNA Files
14
Body Sculpting
15
Colourful Hair
16
Public Roadmap
17
Fantasy Creatures And Hybrid Humans
18
Character Creation Systems In-Game
19
Other 3D Software Support
20
Importing Scanned Data Into MetaHuman
21
Dynamic Material Instances On The Head
22
Thoughts On Effects On The Industry due to MetaHuman
23
Reference Image Importing
24
Symmetry Options
25
Usage for Games & Optimization
26
Differences from Photo Imagery and Scanned Data
27
Traditional Sliders VS Direct Manipulation Tool
28
Full Release Target
29
Further Future Optimization
30
Are there Plans to Unlock Constraints?
31
Database Knowledge
32
Other Pipelines/Ecosystems use alongside MetaHuman
33
How Long Did Development Take, And How Many People Were Involved?
34
IP And Usage
35
CSV Live Link Face Performance
36
Performance And Best Practices/Workflow
37
Can We Use MetaHuman For Production?
38
Exporting From Maya/UnrealEngine And Use In UE4 - Demonstration
39
Question Information and Direction
40
Final Notes From Guests
41
Information And Stream Wrap-Up
Description:
Dive into an in-depth exploration of MetaHuman Creator, a revolutionary cloud-based app for creating photorealistic digital humans, in this comprehensive Inside Unreal video. Learn about the tool's development, witness a live demonstration, and gain insights into its features and capabilities. Explore topics such as offline usage, texture painting, clothing options, cross-engine compatibility, DNA files, body sculpting, and fantasy creature creation. Discover the tool's impact on the industry, optimization techniques, and integration with other 3D software. Get answers to questions about performance, best practices, and production readiness. Watch a demonstration of exporting from Maya/Unreal Engine to UE4, and hear final thoughts from the development team in this informative 1-hour 34-minute presentation.