Dive into an in-depth exploration of Nanite, Unreal Engine 5's revolutionary virtualized geometry system, in this comprehensive 2-hour 37-minute video presentation. Discover how Nanite renders pixel-scale detail and high object counts using a new internal mesh format and rendering technology. Explore the history, unique challenges, and workflow of Nanite, as well as its artistic and technical aspects. Learn about its implementation in the "Valley of the Ancient" sample project. Gain insights into Nanite's geometry representation, requirements, GPU-driven pipeline, triangle cluster culling, deferred materials, and sub-linear scaling. Understand concepts like cluster hierarchy, LOD run-time, streaming, and pixel-scale detail. Examine Nanite's performance, data structure, and integration with virtual shadow maps. Explore supported features, texturing assets, UVs, and future developments. Get answers to questions about hardware support, landscapes, collision, foliage, and VR compatibility with Nanite. Perfect for developers and artists looking to harness the power of next-generation rendering technology in Unreal Engine 5.
Read more