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Study mode:
on
1
Intro
2
FBX Export
3
FBX Explorer
4
Shader Graph
5
New Render Pipelines
6
Using Shader Graph
7
Creating Shaders
8
Master Node
9
Graph Arrows
10
blackboard
11
scrolling texture
12
quick effects
13
subgraphs
14
create a node
15
side note
16
Vertex Displacement
17
Position Node
18
Summary
19
Postprocessing
20
Creating Volumes
21
Global Volume
22
Motion Blur
23
Global Profile
24
Cave Volumes
25
Fast Mode
26
Conclusion
Description:
Discover practical techniques for creating stunning visuals in this 38-minute conference talk from Siggraph 2018. Learn how to leverage Unity's FBX Exporter, Shader Graph, and Post Processing Effects to enhance your artistic workflow. Explore the FBX Export and Explorer tools, dive into the new Shader Graph system, and master the creation of custom shaders using nodes, blackboards, and subgraphs. Gain insights on vertex displacement, quick effects, and scrolling textures. Delve into postprocessing techniques, including the setup of global and local volumes, motion blur effects, and optimization using Fast Mode. Presented by Unity's Technical Evangelist Liz Mercuri, this talk offers valuable knowledge for artists, students, and professionals looking to elevate their visual creation skills in Unity.

Create Stunning Visuals: A New Workflow for Artists Using Unity - FBX Exporter, Shader Graph, and Post Processing

Unity
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